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Total war attila medieval kingdoms 1212 ad factions
Total war attila medieval kingdoms 1212 ad factions













total war attila medieval kingdoms 1212 ad factions

Playing as the Kingdom of Jerusalem means Public Order will be one of your greatest issues. Invasions, great plagues, famines, and climate change can all ravage the land. * World Events: The world itself will not stand idle as you progress through the campaign. * War Weariness: Returning from Age of Charlemagne but modified to suit the needs of MK1212, War Weariness encourages shorter and fewer wars. However, those who placate the pope may receive certain boons. * The Pope: Catholic factions may find themselves with a thorn in their side in the form of His Holiness himself. * Story Events: Various factions have scripted story events, offering unique challenges for certain factions. * Frontend Overhaul: The frontend has been overhauled with changes such as a Grand Campaign start date selector (currently only 1212 AD is available), a modified faction selection screen, and increased room for factions in custom battles. All non-mercenary units require population of their respective classes to recruit. * Population: Cities now have population, which directly affects their squalor levels and economy. * Dynamic Faction Ranks: Any faction in the campaign can grow from a county to an empire. * Decisions: Enact decisions that can affect your ruler or your realm.

total war attila medieval kingdoms 1212 ad factions

* Crusades (Currently only the 5th Crusade): Travel far from your homeland to retake the Holy Land, in service of God or perhaps in search of glory and power. * Buffer States: Release vassal buffer states from conquered territories where your direct control may be tenuous. * Annex Vassals: Diplomatically annex vassals who have been subjugated for 10 or more turns. * Optional UI sound effect replacement mod. * Over 4,000 beautifully modeled and period-accurate units (Note that only Tier 1 units are available until the remaining technologies are implemented). * Single region provinces, where every region on the map has 6 slots. Of course none of that matters if MK1212 is not installed correctly or with submods that are not compatible with latest build.Here is a comprehensive list of the latest features and capabilities of the new campaign (mine are dust and blood effects mods, these have to be manually installed to work properly) %appdata%\The Creative Assembly\Attila\scripts)īTW I have modified files in my game install but I know what they are and what they do ( files can also make it say modified if you have any in

total war attila medieval kingdoms 1212 ad factions

It should show any mod remnants remaining on your system, and also any corrupted files or other files that don't match the manifest. With ALL mods disabled when u run game if it says modded top right, u have non standard files in the game data folder (ie something is not stock vanilla Attila)















Total war attila medieval kingdoms 1212 ad factions